![]() ![]() It governs the natural light progression, with the world being bright, visible and active during the Day and significantly darker during the Night. The Day/Night Cycle is the mechanic that involves the two Celstial Bodies, the Sun and Moon. So far, not much else is known about this process. You can cook at some designated Blocks, such as a Cooking Bench allows this process to occur. Crafting can also be used to create certain Blocks which would not be commonly found out around the world.Ĭooking is a mechanic in the game that is aids the quality or even allow the preparation of certain Food. However there are more Immediate solutions, including Mana Potions which restores a certain amount of mana.įor more info on controls, visit it's own pageĬontrols refers to the Keys that used to perform actions, Not much is known about how the Player can be controlled in Hytale.įor more info on Blocking, visit it's own pageīlocking is a mechanic commonly used in combat, allowing the player to utilise either a Melee Weapon or a shields to protect themselves from a coming attack.Ĭrafting is one of the central mechanics that is found in Hytale, Specifically it allows the Player to progress through tiers of progressively better and more effective Weapons, Armor and Equipment. It is suspected, that like Health regeneration, Mana can regenerate slowly over a period of time. If the players Mana gauge is reduced to the centre, then the player can no longer use magical weapons until it is restored. Each Magical weapon requires a different amount of Mana to function, and it can be assumed that the better the weapon, the more mana required to use it. While this bar has no direct connection to the players overall wellbeing, it is used with Magical Weapons allowing the player to use them. Mana is a the blue gauge located on the left side of the players Hotbar. However not much is known about this mechanic, The Hunger Bar can be restored by consuming Food. Hunger is, much as it name suggests how famished your character is. Alternatively Equipping Armor can reduce the amount of damage taken. The player naturally regenerates health overtime, however multiple other sources can provide Health at a quicker rate, these including Healing Potions or Restoring the players Hunger to full through Food. The players Health starts at a default of 100 ♥ (Health). The lower the gauge is, the closer the player is to death. Health is the representation of how much damage the player can withstand before dying, it is displayed by the long red Bar at the top of the Hotbar. ![]() The Players Wellbeing is an unofficial Name describing, the Players Three Main Stats Health, Hunger and Mana. The Players Hotbar displaying their Health, Hunger and Mana
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